Saturday, August 24, 2013

The Completion of OTChi Kocchi


“Thank you for supporting 3-AR Studios over the last year! We are excited to announce have reached a point of completion for the entire first game! We encourage current fans to continue Shirou's adventure's with the girls of OTChi Kocchi! The game has been priced at only $10. With 21 endings to discover and over 20 characters to interact with, the world of OTChi Kocchi has expanded beautifully.


The game can be downloaded here.

Feel free to post any reviews to your personal and/or business blogs. We ask that you provide a link to info@3-ARstudios.com  
 We hope to have merchandise up on the site quite soon. Currently there are two spin-off games available: "Chibi Kocchi" and "Noda+Naruko's Naughty Nights". (The latter being 18+)
We will keep you guys informed on future enhancements or side products related to OTChi Kocchi here. Any new ventures by 3-AR will be documented on it's official site here
We are off to roll out the official release at Ohio's own Matsuricon this weekend in a panel titled: "Making and Marketing a Visual Novel: Our Experience."  Thanks again for all of the support and feedback. We couldn't of done this without you all! " 

 

Saturday, August 17, 2013

Three Days...

...until our go-live.  If everything works, of course.  Main game release, two spin-offs, complete reworking of our main website.

And, for anyone in Central Ohio, we'll be presenting "Making and Marketing a Visual Novel" from 1600-1700 at Matsuricon at the Columbus Convention Center this Saturday!

Three days.

Sunday, August 4, 2013

One Year

I'm not very good with dates.  The reason I married my wife on 9-5 is that her birthday is on 5-9; one less thing to recall!  Even one of my dearest friends from Ohio animecons...I got her age wrong by a year.  Stupid writer is stupid, as my Aoi would say.

There's much more to say than this, but I want this post on 4 August 2013.  For whatever reason, one year ago, once upon a time, I sent a text message to someone who is now a close friend of mine, saying, "Why don't we make a visual novel?"

I thought I sent this on August 7. 

No... August 4.  What prompted me to check?  No rational answer.  As I offer this entire project to God, then I'd guess it was the Holy Spirit.  Seriously:  my family's out of town, I've been drinking since noon, and it just occurs to me that "hey! your VN anniversary is really the fourth!"

Yeah.  It just occurs to me.  Sorry:  too old to buy meta-rationalization.  Show me data.

Bigger update to follow, but for our sake, I had to post this now.  This past year...has been unimaginable!  Such hard work!  But so, so happy!  And there is still so much more to come!

What is it Jerry Pournelle once wrote?  "Code Tiger:  God bless us; there's none like us!"

God bless my friend, Will Deonne.

Friday, August 2, 2013

Delta Verson, Complete!

Commented out several sound f/x and what will be the new themes, and this beast passed its code test and successfully complied into Win and Mac versions!

We are now in stage Gamma:  the last of the sounds will go in while we also check for errors.  I think (!) the points system is solid and will not produce any unexpected results.  Just know this:  recall that one of the themes of this game is "dithering kills."  I am also personally very big on loyalty.  There are Good, Bad, and Neutral Ends depending upon the choices you make.  There is even at least one True End... but every single decision you make must be the correct one!

In fact, there are 21 ends in all, just shy of 80,000 words, and something like 50 menus.  All for just US$9.99!  Seriously.  The price of a paperback these days is what, $12-$16?  And paperbacks don't have great art, music, sounds, and a story that you control!  Hmmm... should we be charging more...?

Whatever.  It's been an amazing year.  Another one coming up!