Thursday, December 27, 2012

One Week Left

Seven days to go... and I'm not worried at all.

Barring finding a HUGE plot error in Scene 6 two days ago.

That was an easy fix, but its mere existence horrified me.  I wonder what other little bomblettes are still in there?  Too late.... just too late.  The music and fx are in; the coding seems solid.  Limited feedback from the gamma release was not negative.

Will, hopefully, will set up a "Download Here!" button on this page, I think.  We'll have 50 copies on disc to hand out at our Ohayocon Panel, and I'd like to have about another 25 in my jacket pocket to hand out if anyone wants one (along with business cards... Will!).  That will be a mere two weeks after our January 4 release date.  Thank God I'd the conceit to lift that from 4LS as ours, too.

What an amazing five months this has been.

Friday, December 7, 2012

Ohayocon 2013

Our proposal for a Panel at central Ohio's largets animecon has been approved!

For 50 minutes, Will & I shall have the opportunity to talk about OTChi Kocchi and RenPy to an audience of 40-60 people, on or about January 18th.

Now I just need my 9yr old daughter to teach me PowerPoint.

Saturday, December 1, 2012

Delta Version

The images are out!  W00t!

And nothing runs.  AHHHH!

OK.  Seven hours later, a thousand coding errors stabbed in the eye, and things run.  And look good.  And almost make sense.  So tired.

Spent an hour to realize that Python likes two "=" here, but absolutely needs only one "=" there.  *grumble, grumble*

Some of the sprites might need perspective adjustment, but like Hell I'm telling Will that; he can discover that for himself.

I need to add at least 100-150 lines of additional transitions to make things more fluid and entertaining.

This is so much fun!

Saturday, November 17, 2012

Slaying the Code Dragon

At line 4297 in the editor, consisting of just shy of 27,000 words, the equivalent of a 108-page document, the first complete pass of Act I RenPy code is complete.

It even compiles.

I know that there are a couple of areas that need flogging, and, like any code, it's going to need many tweaks and revisions... but at least the "delta" version is done.

Once Will's images are added, I'll debug it into a "gamma" version.  Then, he and I shall have a ftf to debug and message into the "beta" version.

I need a drink.

Friday, November 2, 2012

Stupid Writer is Slightly Less Stupid

After several days of gazing mindlessly at RenPy tutorials, it occurred to me, Hey!, why not look at some code of actual VNs from the LemmaSoft Forum... real-world examples had to be better right?

I thought this sober, after several days.

So, I d/l a VN, find the script.rpy, mix a drink, and start reading.  Did you see the plot point there?

It then occurs to me that, even better, is to run the game in one window while I follow the code in another.  Brilliant!  Calls for another drink!

And the second drink is enough to remember a conversation I had with a programmer from IBM about 11 years ago:  "Write code?  What?!?  No one's written code in years!  You just copy and paste what you need!"

With that bone now removed from my head, I open a THIRD window.  Now, when something happens in the VN that I don't know how to do -- but looks cool -- copy from 2nd window into 3rd.  I might make January 4th after all.

My world is best seen through the bottom of a highball glass.

Saturday, October 20, 2012

Brute Force

The first-pass coding of the brute-force, simple stuff, is complete.  RenPy puts me just shy of line 4200, so since I use spacers to keep things clear, I'd guess about 2000 lines of real written code.

That sucked.  Really.  "Show, slide, hide, scene...."  Awful, tedious work; all  my own fault, of course.

What remains are several dozen comment (#) lines where I have "put sprite here" or "show time passage effect."  Then there are those conditional statements (if-then-else) I need to learn;  "if arispoints > 3 then jump scene 20a else 19a", for example.  I'm looking at some of the other tutorial sites before I make a newbie nuisance of myself at LemmaSoft forums.

And "saw" another scene down Atti's path.  Jotted it down.  All five pages.  Will is going to kill me.  Worth dying for, though... older women are hot.

Thursday, October 18, 2012

Coding and Too Many Words

Over the weekend pounded out another 300 lines of code, or thereabouts.  Got to Scene 17b and couldn't take it anymore...

     scene bg rest int
     with fade
     show aoi sc norm on right
     with dissolve...

Ahhh!!  Why can't they all just sit down and shut up!
Well, 'cause that'd make a pretty boring story... so more coding tomorrow.

At a productive ftf at Will's flat on Saturday afternoon, he correctly pointed out that one of my -- not really problems, but more like self-induced trouble -- is that I run this in my head like a TV show or anime; so, when I write the code for RenPy, I want the characters doing all those things I see... and what likely should be 50 lines becomes 150 lines.

I still think I can have the "brute force" code of all sprites, scenery and dialog done this weekend.  Then, I need to learn some more RenPy for things like pan, zoom, transition effects, conditional statements (if-then-else) and such.

Will's artwork continues to be superb.  I never knew Yuki has leonine eyes! (I would say Mithradaetid eyes, but that makes Will's head hurt)  I wonder where she got them?

Thursday, October 4, 2012

Gangnam Style?

A pre-release vid of the Women of  O.K., set to Psy's Gangnam Style.

Cliched?  Sure.
Popular?  I think 360MM counts.
Should we do it?

Hey, I'd never even heard of GS until I read an interview with William Gibson two weeks ago wherein he mentioned it.  If it's good enough for one of the best living writers to reference, it's certainly good enough for  me.

So much for Will getting the bg scenes done this week.  *sigh*

Wednesday, October 3, 2012

See Aoi, I'm doing better.

Since our incept date of 4 August, Will and I have had over 1900 txt msgs about all this.  I'm guessing at least a third of them could've been distilled into dev posts (the other third being in-house dev, and the last third being just too weird to relate).

I'll endeavor to do that henceforth.  Now even.

After a tumbler of Scotch, within seconds I saw from Aris' sequel to O.K., "Through the Iris"...

"Cathbad, it... it is you?  You're free, as well?" Asked Aris.
"Yes, Lydia.  You were in longer, but my plans were as yours."  Cathbad looked at me, then turned back to Aris.  "I understand now why your preparations had to be... more complete."
Aris slid her hand into mine and drew close.
"It was... harder than I thought.  But Shirou and I..."  We glance at one another.  "He and I are the same now."  She says.
Cathbad chuckles.  "Lydia, it was always like that with you.  You set your mind on something--"
"Not to be a doorpost here," I interject, "but why do you keep calling Aris 'Lydia'?"
Both of them just stare at me, then Aris looks down.
"Shirou, when they first take us, they also take our names.  From then on, we are assigned mission-specific names."  She says.
Then, then... "So when they sent you for me, they gave you the name 'Aris'?"
She shakes her head as she raises it.
"No, no."  She smiles a bit.  "On my last assignment, I made a friend in the 19th Century.  We talked much of mathematics and reality and my... peculiar situation.  He called me 'Alice.'  When I came for you, 'Aris' was the best I could manage in your tongue."

And that's how I write.
As Aoi would surely point out, "Stupid writer is stupid."  This is supposed to be a blog where we talk about development... and I've done... not tanjed much.  This was pointed out to me recently on the LemmaSoft forum.  So, properly scolded, allow me to get back to it.

Development!

I've taken the Word/PDF story and migrated it to the RenPy engine.  We're at about 2600 lines of code right now... and that's just the dialog.  I think the code for the images will double that.

We've several folks from Lemma and from Reddit that are proofing my writing.  Lord knows it needs it.  Thanks to you all!

After having a near breakdown that nothing was getting coded, wracked by guilt about thinking about further acts (rather than coding), all culminating in an unexpected trip down a flight of stairs in my house (and no, my wife was not right behind me), my dear artist said, "Clayton... calm down."  You could set an IED off next to that man and it might make his eyebrows twitch.

So, I'm trying to be calmer; and not so guilty.  It's worked.  In the past 48 hours I now know not only who Aris is, but what she is, and the structure of the the three Acts of her plot arc.  Dark, violent... not a happy place.  I'd call it Flannery O'Conner meets HP Lovecraft.  It's make a tremendous anime.

With Will's input, the bleak-blackness of Atti's life and loss continue to open to me.  I see the beginning and ending of that arc... the middle... got nothing.  But I will.

Aoi says the woods are dark and deep; and she's miles to walk before she sleeps.  Her Bad End is a tragedy... I hated roughing it out.

Rimu.  As I watched in a Katawa Shoujo YouTube review recently, anime cliches must be avoided.  As the path of least resistance -- and a "mundane" character like Atti -- I need to find some hook, something as awesome as Hetalia Prussia to make her story.  I know one of the main dramatic elements, but she needs and deserves more.

There.  Development.
I'll do better from now on.  Swear.

Wednesday, September 19, 2012

Thursday, September 13, 2012

OTChi Kocchi Prelude Manga One-Shots-

Oh-Hai!

These are four manga's that introduce the girls from OTChi Kocchi. These will be released with the first ACT of the visual novel on January 4th, 2013. Presented by 3-AR Studios, these books will be limited edition and will be available on the official OTChi Kocchi website. 





Aris' Ascension-
Story-Clayton Barnett
Art-Will Deonne

Atti's Descent-
Story-Clayton Barnett
Art-Will Deonne

Rimu's Decision-
Story-Clayton Barnett
Art-Will Deonne

Aoi's Step!-
Story-Clayton Barnett
Art-Will Deonne

Aoi's message to you all...


Wednesday, September 12, 2012

Greetings on behalf of myself and my colleague, Will.  We, currently, comprise 3-AR Studios and are in process of making a visual novel entitled OTChi Kocchi.  In short, well, in very short, you play a first-person male protagonist who’s life is at a dead end; while in college, he takes a job at a hospital pharmacy, where he meets four amazing girls… the plot thickens.

This website shall serve as our development blog, where we can keep you informed about our progress through posts, images, and such.  And, once we get the comments thingy running, you can keep us informed about how we're doing.

Welcome!  And thank you for your support!